Tuesday, March 15, 2011

StarFox Vol. 01

It is here that I will try to document my "adventures in coding" the StarFox fan-game that I am creating. This will mainly be complaining overview sessions about the problems that I am facing in getting this thing to run.


There is no Wii



I had to give the Wii to the family. Yeah, apparently the "family console" is meant for the "family". Imagine that. So I've been coding "blind" for a while now. What I have been focusing on lately is trying to get a new model format to work.

So many models



There are so many model formats out there. I had to go through about 7 of them until I found one that I liked. As of right now, I switched from using an xml version, to a .3ds format, to a .obj format. I've ported the model format three different times! Unfortunately, I'll probably have to make a modified version in order to account for the Wii-specific stuff. Yuck.


To do

Here's my short-term "to do" list:
  • Complete the port of the.obj format into the game
  • Make the textures of each .obj files load properly into the GX-specific format.
...And my long-term "to do" list:
  • Fix the orientation code for the ship
  • Fix the orientation code for the lasers
  • Complete the work on the enemy "tracks"
  • Re-do the entire collision detection code

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